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1366+1402 Evony

The Official Website of Evony Server 1366+1402. Find the latest war scores, server rules, sub-city locations, march calculator, and strategy guides to dominate!

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Server Rules

Please read and strictly follow these rules to maintain a fair environment.

NAP And Kill Event

Server 1366 + 1402 is a permanent NAP (Non-Aggression Pact) server.

Attacking and/or scouting any keep (castle) or subordinate city (sub) that belongs to a player in an alliance, or attacking/scouting any alliance city, is strictly prohibited. If a player desires this protection, they may join an alliance or spend 200 gems to create their own alliance.

If a player in an alliance is attacked, the attacker will either pay compensation or be declared KoS (Kill on Sight) by the Server Council through a mail sent by the ruling King/Queen.

If a player must expel their alt/farm from an alliance to plunder, the player must change the name of that alt/farm to prevent other players from attacking it. The name must contain the alliance acronym and the term mini, farm, rss, ore, wood, stone, food, etc. (Examples: SCCrss4Me, NFGMiniDel, PTOFarm1)
Any keep that is not in an alliance and does not have the name changed as above is vulnerable to attack.

If an R5/4 wants to expel a player and/or their alt/farm from the alliance, they must give the player 24 hours notice to respond. This allows the player to join a new alliance, make their own alliance, or bubble. If the player does not respond within 24 hours, the R5/4 may expel the player's keep (castle) and/or alt(s) at their discretion.

Player-owned subordinate cities must NOT be stolen, regardless of whether or not the owner belongs to an alliance.
R5/4's are responsible for kicking subordinate city thieves from the alliance for a two-week probationary period. If the player continues to steal subordinate cities or does not return the subordinate city to the rightful owner, they will become KoS.

KoS players lose protection from all server rules. R5/4's are responsible for expelling and/or not accepting the KoS member. If an alliance harbors a KoS member for more than 12 hours, the entire alliance will become KoS.

Subordinate City

Player owned sub cities must NOT be stolen, regardless whether or not the owner belongs to an alliance. If a player leaves the server and does not give their sub cities away, the alliance is responsible for their distribution.

Do NOT attack an NPC sub city if a player is sitting next to it. The player may be leveling Generals or switching sub cities.

It is almost impossible to cancel attacks if you are next to a target, so if Player1 attempts to take an NPC sub city while Player2 is in the process of leveling generals, Player1 will be responsible for compensation. Player1 will also need to give the sub back or risk becoming KoS.

For the sake of proving ownership, it is beneficial to the player to take a screenshot of their keep next to the sub city before they release it.

R5/4s are responsible for kicking sub city thieves from the alliance for a two-week probationary period. If the player continues to steal sub cities and/or does not return the sub city to the rightful owner, they will become KoS.

KOS-players lose protection from all server rules. R5/4s are responsible for expelling and/or not accepting the KoS member. If an alliance harbors a KoS member for more than 12 hours, the entire alliance will become KoS.

Tiles, Relic, and Barb

Barbarians: Do NOT attack Barbarian Castles occupied by an alliance: It is advisable to take a screenshot as soon as you start marching towards a Barb Castle as proof of “ownership.”

Pyramids: If you see a player marching to a pyramid, do NOT send a speed march or port next to it to try to claim it: Pyramid theft is responsible for multiple disputes, so it is advisable to take a screenshot as soon as you start marching towards the pyramid. If someone steals your pyramid, inform your R5/4s and provide the screenshot as proof, allowing them to inform the thief’s alliance of the situation. Alliance leadership is responsible for reprimanding the pyramid thief. If pyramid theft becomes habitual, the issue will go to Server Council. The penalty for attacking an occupied pyramid will be twice the compensation to the rightful pyramid owner.

Relics: Relic theft is also a common problem: If another alliance attacks your relic and kills your troops, the attacker will pay compensation or become KoS. If another alliance takes your relic and there are no casualties, send a mail to the person occupying the relic, as well as your and their R5/R4s. If there is communication in less than 12 hours, the occupier can choose to leave the relic or open a new relic. No harm, no foul. If there is no response within 12 hours, you may attack the relic.

SvS and Purge

Server versus Server War happens every two weeks. It starts at Friday midnight server time and lasts for 48 hours. PURGE: To prevent giving points to the enemy server, a purge will start at 22:00 server time. Before the start of the purge, all players must have a truce shield (bubble) and recall all troops from relics, pyramids, resource tiles, camps, etc. (anywhere a player can get attacked). THERE WILL BE NO SUB CITY STEALING DURING PURGE.

Anybody who is purging WILL add Purge to their Monarch name. (examples: OdinPurge, PurgerDel, PurgeYou).

Players may NOT attack anyone with the Purge name format. Members without a bubble and without Purge in their name are vulnerable to attack.

If a player has an emergency/ red evony and is unable to bubble, a green bubble and protection will be granted by high exception. This will be communicated in World Chat, on the server council discord, and with as many R4/5’s as possible so an alliance mail can be sent.

Queen/King and Throne List

Players who have their Wonder 1 open will be eligible to be Queen or King of the server (* see note).

Each person will be Queen/King/Conqueror for two consecutive weeks to qualify for opening their Wonder 2. Conquering throne will be played by ear. Priority goes to players needing to open Wonder 2; however, in the event the enemy throne will be challenging to conquer, an older player can conquer to achieve their fame points. In the event the enemy throne will be almost impossible to conquer, there will be a throne truce.

The alliance whose member is up for their King/Queenship is responsible for negotiating the throne truce. All major alliances must agree to the truce before the enemy server is approached and/or a throne truce is agreed upon.

* Note: Players should strive for a positive score in SvS when they get their wings; however, up to 15% of the player’s score may be negative points. If more than 15% of their score is negative, they will not be allowed to take their King/Queenship until they place Top 5 in another SvS, with 15% or less in negative points.

Monster Hunting

PTO, SCC, and MOO each have a 100km radius around them in which no other alliances may hunt. There will be no soloing of event monsters above lv1 (this includes Cerberus and Knights), except within the 100km radius of your own hive and no soloing of boss monsters above lv10.

If there are issues with other alliances attacking monsters with your 100km radius, please contact the alliance directly instead of posting in WC.

If monsters continue to be hit within your 100km radius, please notify the Server Council for further action.

Sub City Server

Find the most valuable sub-cities available in our server.

Europe Sub City

Legendary (Gold)
X: 449 Y: 946

Europe Sub City

Epic (Purple)
X: 344 Y: 736

Arabia Sub City

Legendary (Gold)
X: 773 Y: 329

Europe Sub City

Legendary (Gold)
X: 138 Y: 525

Europe Sub City

Legendary (Gold)
X: 687 Y: 211
War Background

Player War Scores

Displaying All Time history.

#1

SekPui

PTO
Lose
Positive Score 8,657,624,763
Negative Score 7,155,939,328
NET Score 1,501,685,435
#2

MYHM#1275

MOO
Lose
Positive Score 1,820,166,756
Negative Score 1,685,954,048
NET Score 134,212,708
#3

FRANK

SCC
Lose
Positive Score 1,128,676,194
Negative Score 1,681,707,008
NET Score -553,030,814
#4

Bay

SCC
Lose
Positive Score 551,383,243
Negative Score 8,466,830
NET Score 542,916,413
#5

Raa

PTO
Lose
Positive Score 324,988,751
Negative Score 1,938,928,640
NET Score -1,613,939,889

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SVS History

Displays our server score and enemy server score and svs results.

Feb 02, 2026
Our Server 1366+1402
VS
Enemy Server 1264+1314
Final Score
35,188,249,780 - 23,185,763,012
SVS RESULT: Win
Jan 05, 2026
Our Server 1366+1402
VS
Enemy Server 1668
Final Score
18,209,867,106 - 21,331,355,505
SVS RESULT: Lose

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